Crystal Sigety


Thesis Fall 2019 - Spring 2020

Every place tells a story in ways that speak differently to others. Sometimes a single building surrounded by nothingness can invoke loneliness or abandonment, but to some it can speak of a story through its mystery. Sometimes, it can even tell a story of love. Concept art is the visual representation of ideas and moods that movies, shows, games, and comics use before they are developed into the final products. Concept art is the foundation used for "world building" and helps us to understand what a story will look like and where it will take place.

Imagination pulls from experience. All experiences are made within specific places, which allows these locations to have a profound impact on our lives, sometimes a stronger impact than we realize. The power that a place has on us can evoke a feeling of awesomeness and inspiration, while reminding us how small our existence is in comparison. As such, perhaps the most important role of concept art is to capture the psychological effect of an environment, and attempt to express a narrative the same way a real place can. 

Through the art of concept design and illustration, R A D A R portrays the stillness of fantasy desert landscapes: the unwanted and forgotten places that exist “off the radar,” while often containing radars, ironically. Deserts are some of the most utilized environments in many sci-fi and fantasy narratives due to their vast emptiness that can be filled with unlimited possibilities. Deserts provide a perfect example of an inhospitable living conditions where little life can survive yet the landscape still manages to give us so much information. 

R A D A R synthesizes a mix of North American deserts to build a single fantasy world inhabited by decaying structures. A place forgotten and slowly being taken back by nature, as remnants of history are erased into the sand. However, abandoned places are never truly alone.